Phase 1
I found an old ink drawing of a character concept I made in 2008.
His anatomy is way too exaggerated: the waist, elbows, knees & wrists are too narrow & the fingers are short. |
Phase 2
I transfered the drawing in pencil onto another sheet of paper, changing the parts I didn't like as I went along. |
Phase 3
Outlined the drawing in ink. |
Phase 4
Shaded-in the flesh & his jewelry. |
Phase 5
Shaded-in the fabric of his trousers & glove.
Blocked in the shoes - the use of solid black & hints of white give out the illusion that they're shiny patent leather. |
Phase 6
Shaded-in the hair, bandages & sash.
Shaded-in the fireball - to make it look interesting, I used heavy to light points or dots. |
Phase 7
Let's start building up a background, something that adds character to out subject!
Added outlines of doors & windows. The simple task of choosing which style matters. In this case, I chose the Gothic kind as it suits the Necromancer best.
Added fog/smoke, with an outline similar to the tail of the fireball so they won't clash.
For the lower part of the background, I'm planning to scatter a few mean-looking skulls. |
Phase 8
I'm drawing the skull on separate sheet of paper to serve as a template.
This way, I'll only have to position the template underneath the original drawing to transer the designs using a lightbox. |
Phase 9
Transfered the skull onto the original drawing; it's the same design copied thrice on different areas. |
Phase 10
Expressed gothic walls as solid black. Brickwork detail would just clash with the subject.
Floor is textured with horizontal parallel lines to pull the subject (mostly rendered with diagonal lines) away from the background.
Skulls are textured with fine lines (finer than those used on trousers) to prevent the Necromancer from blending into them.
The object of a background is to make the subject "pop-out". The best way to do this is to render the background in lines opposing those used on the subject.
Finished. |
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