Phase 1
I found an old sketch I set aside, which I never got around to rendering.
I will have to change parts here & there to make this sketch good enough to render! |
Phase 2
Scaled down the Basilisk's head & neck as they previously looked to cumbersome.
Added reptilian blisters along the Basilisk's back, where the protruding spine rests.
Changed the Adventurer's face entirely!
Added more locks of "windswept" hair around the Adventurer's face.
Changed the Adventurer's cape - instead of just hanging down, it should follow the direction of the hair, which is from left-right.
Scaled down the Adventurer's arm around the Basilisk's neck, as well as his feet. Note that the left foot now rests on the Basilisk's coil. Previously, it was against the midsection of the Basilisk. |
Phase 3
The Basilisk's wings don't look strong enough to carry their weight so I lengthened it & added a tail, too!
Outlined in ink! |
Phase 4
Shaded-in the Basilisk's spines & blocked-in the upper part of his wings & tail ends.
Shaded-in the Adventurer's hair & skin (face, arms, feet). |
Phase 5
Shaded-in the Adventurer's costume & ornaments, as well as the rest of Basilisk's wings.
The Adventurer's chain mail was rendered by simply drawing rows of inverted S's. |
Phase 6
Shaded-in the Adventurer's staff & cape, as well as the Basilisk's eyelids.
Blocked-in the Basilisk's reptilian blisters. |
Phase 7
Shaded-in the Basilisk's eyes & leathery hide
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Phase 8
Added diagonal shafts of light for the top part of the background & clouds for the bottom part of the background.
Shaded-in the top background. The shafts of light are left white to create the illusion of brightness. But, they dissolve as they meet the clouds, so I covered their ends in fading dots/points (pointillist technique). |